
Yudhisthira, Yulyani Arifin, and Syarifah Diana Permai. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (2018). Toups, Theresa Jean Tanenbaum, and Jessica Hammer. Playing to Wait: A Taxonomy of Idle Games.
#Norn9 var commons pc download Pc#
Heck, some free-to-download otoges on PC had better character art than this game.

To add to that, the art wasn't even good for this genre. I wanted to finish all of them just so I can understand the mystery surrounding the game and get answers to my questions about the plot but the cut and paste bland romance in every route with lackluster storytelling just bored me immensely. Norn9 had left me feeling no love at all - not even for a single character - so much so that I got to finish half of the routes and just gave up because none of them were any good.

I can't say I like all of them but at least most otome games I've played had at least one route I liked (Saitou's for Hakuouki and Meoshi's for Sweet Fuse are just top of mind examples). Heck, I loved Code: Realize and I've played most if not all translated otoges on handhelds since Hakuoki. To give myself a brief background, I do play otome games. And I also hate the fact that I played this because of the relatively high critic review and the lack of user reviews written for this game. And I also hate the fact that I played this because of the relatively high critic review and the lack of Suffice to say, I hated this game. Overall, good game, but definitely doesn't meet its expectations. I thought the art was nice, different from what I usually see which I like. For the price I bought it, which was half price, I think it's a nice enough game whose variety (and that Quest Mode) is what keeps me from giving it a simply bad review. I don't know if the sheer amount of characters and routes was what made this game lack or if it was just the focus on romance over the plot or if the routed were just too short, but it definitely felt like it could have been done better. Still, it added to the "sloppy and rushed" vibe I got from the game. Also, there were a lot of typos, but I understand that due to the rush to get the English version out they may have been passed over. It seemed to go about the same for each story line that I played: too long in the beginning while I waited for them to get together (or anything to happen with the plot), their love and the shattering new discovery or conflict occurring around the same time, rushed ending to finish it all off. From that point, everything felt sloppy and rushed and unrealistic. Then, after they fall in love, it's one chapter away from the end of the story, and all that had happened so far was the tension between the two and a few mentions of the very interesting plot sans-romance. I actually thought I had missed a section! I didn't see how he could love her so fast (honestly her personality was a little dull, which may have been cute had they had a stronger more, ahem, positive history between them, or if she at least smiled more often or said something interesting once in a while!) although her falling for him seemed more natural to me, at least. The first time I played, the first half of the route started off very interesting to me, moved at an alright (maybe a little fast) pace romance-wise and a good pace story-wise, but suddenly, the heroine and her love interest were head-over-heels in love and it hit me out of nowhere. The game even recommends the order you play them in, to an extent. First of all, the amount of characters overwhelmed me: 3 heroines to choose from, each getting a choice of three guys, for a total of 9 men/9 routes. In Norn9 Var Commons, however, I felt that it had too much romance, too quickly, and that left the story - which seemed very interesting having to do with time travel, strange powers, and an almost dictatorial worldwide organization - to be much less explored than it could have been.

I am a big fan of both otome games and visual novels alike, so the amount of romance a game has usually doesn't matter to me as long as it I am a big fan of both otome games and visual novels alike, so the amount of romance a game has usually doesn't matter to me as long as it fits well with the storyline.
